The Dante Club
What: A site-specific technology-based installation
Who: Urban Adventurers, People looking for engagement in urban environments,
Where: Harvard Graduate School of Design class "Mixed-Reality City", under the guidance of Jesse Shapins
When: Harvard College, Senior Spring
Why: To counteract technology's pernicious tendency to isolate individuals from their environment by actively using technology to increase site-specific engagement
How: I adapted scenes from the historical thriller "The Dante Club" to an abandoned warehouse in Boston's industrial waterfront. In order to simulate the detective work required to catch criminals, participants were prompted to uncover audio clues from QR codes scattered around the crime scenes [the killer in the novel habitually left paper at the scene of the crime]. The audio clues were edited samples from the audiobook, and were meant to eventually help users interact with their environment to uncover the killer's identity.